Auto backup for Godot 4
I do think Godot has a auto back system. At least I could not find one. So I made this one. it is not perfect. but it does work. the idea is to have a backup it I made changes I later regret. this way I can simply go back and either resume from an older version or copy only the parts of the code I needed to undo. you can set it to do a full backup each time you run your project or just back up parts of your project. just be aware of you total file and path size. this project has ran good on windows 10. not sure of other operating systems. just copy the code into a blank gd file. ie.. autobackup.gd fallow instructions at the bottom. extends Node #Version 0.04 # 1. just add it to autoload # 2. You must include var version = "0.00" at the top of your main tree node # allow godot process to catchup var wait = 2 var copy_subpaths = true # this will copy all the files in all the paths. Except .godot and .Backup # optional list ...